Thursday, 5 July 2012

Case Study 2 - Question 2

2. What price did DreamWorks have to pay for adopting systems that were no standard to the motion picture animation industry?

The price that DreamWorks have to pay for adopting the system that were not standard to the motion picture animation industry was during producing Shrek in 2001 on a Intel/Linux servers which cost half as much and was four times as powerful as the SGI/UNIX system used to produce Antz in 1998 because DreamWorks was originally set up with expensive servers from Sun Microsystems and workstations from SGI running the UNIX operating system, high-end graphics software, and other specialized systems.


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